Types of Actions
The fundamental combat actions of moving and attacking cover most of what you want to do in a battle.
Actions in Combat
Standard Action
A standard action is usually the most important action you'll take in a round, and it often consists of some sort of attack-swinging a lightsaber, firing a blaster, throwing a punch, hurling a grenade, and so on. You can perform one standard action in a given round of combat.
Standard Actions | Brief | Source |
---|---|---|
Aid Another |
You can aid an ally's next skill check, ability check, or attack roll. | Core |
Attack with Melee Weapon |
With a melee weapon, you can strike any enemy in a square you can threaten. | Core |
Attack with Ranged Weapon |
With a ranged weapon, you can throw or shoot at any target within your line of sight, as long as your vehicle does not grant you total cover. | Core |
Attack an Object |
With a weapon, you can attack an attended or unattended object. | Core |
Charge |
You can move your speed in a straight line and attack. | Core |
Disarm |
You can attempt to disarm an opponent. | Core |
Fight Defensively |
You can fight protectively. | Core |
Grab |
You can attempt to grab an opponent. | Core |
Grapple |
You can attempt to grapple an opponent. | Core |
Move Actions
Move Actions | Brief | Source |
---|---|---|
Shift |
You move one square without provoking an Attack of Opportunity. |
3.1.1 |
Move |
You can move your character's speed. | Core |
Draw or Holster a Weapon |
You draw or holster an accessible weapon. | Core |
Manipulate an Item |
You can move or manipulate up to a heavy item. | Core |
Stand Up |
You can stand up from prone. | Core |
Withdraw |
You can directly withdraw from combat without provoking an attack of opportunity. | Core |
Swift Actions
Swift Actions | Brief | Source |
---|---|---|
Activate an Item |
You can activate an item, such as a vehicle, computer, or droid. | Core |
Aim |
You can aim before making an attack. | Core |
Drop an Item |
You can drop a held item. | Core |
Fall Prone |
You can fall to a prone position. | Core |
Recover |
You can move +1 step on the condition track. | Core |
Second Wind |
You can summon a second wind when wounded. | Core |
Switch Weapon Mode |
You can toggle a weapon's mode of fire. | Core |
Full-Round Actions
Full-Round Actions | Brief | Source |
---|---|---|
Coup de Grace |
You can finish a helpless target. | Core |
Full Attack |
Under certain circumstances, you can gain more than one attack. | Core |
Run |
You can move four times your speed in a straight line. | Core |